The non-linear design of its levels and the complexity of its AI were an unprecedented breath of fresh air after years of fighting mindless enemies in tight hallways, though the latter half of the game did become repetitive. Halo: Combat Evolved was Halo's debut into the worlds of video games and science fiction, and it managed to take both by storm. Halo: Combat Evolved is often regarded as the most influential shooter in history, and with good reason. See at the Xbox Store (opens in new tab) 3. Together with a camaraderie-centered narrative, challenging gameplay, the introduction of Halo's Firefight mode, and a beautiful, somber soundtrack, Halo 3: ODST is an incredibly satisfying and unique Halo experience. Due to this increased danger, the gameplay becomes much more tactical as a result. You don't have shields, you don't have special armor, and the only thing you do have is your squad and your wits. It's a very dark portrayal of the Halo universe. What really makes me love ODST so much is the grit of it. Stranded in a Covenant-occupied city on Earth, the only chance for survival is to regroup with your squad and escape. Instead of playing as the Master Chief, ODST puts us in the boots of Orbital Drop Shock Troopers - special forces troops in the UNSC's military. Halo 3: ODST spins that formula on its head. As we kick alien ass and take alien names, we begin to feel like we're unstoppable warriors. Most of the Halo games have us take control of a badass Spartan super soldier. Halo 3: ODST shows us what it's like to be a normal soldier in the Human-Covenant War. It's funny, I feel like John Chief has gotten more and more talkative as the series goes on.Halo 3: ODST artwork. Constant objective markers, lots of cutscenes, and talkative characters. Halo 4 also feels a lot more like Call of Duty. It feels more like Call of Duty or maybe even beta Half-Life 2 as opposed to Halo 2, 3, or even CE. I wouldn't be surprised if this was the black sheep of the games. I realize it takes place between 2 and 3, but it has no Master Chief (yet) and feels kind of weird. But I doubt that's getting added anytime soon, unfortunately. His favorite game is Reach, and thankfully it's cross-play-compatible with MCC. First and foremost, Forge mode and Firefight in Reach is great to play with my friend whose been a Halo fan his whole life. I haven't finished any of them, but I have dabbled. I just beat it today, but I'm sure it will soon take the mantlepiece of my favorite game of all time.įinal Notes about ODST, Reach, and Halo 4 I haven't played THAT many games, but I doubt any game will be better than this. The ambience in the game is unrivaled by any game ever period. The environments feel disgustingly organic and human, but with the parasitic undertones of the flood. The chapter, "Cortana", where you reunite with Cortana (no shit) is genuinely fucking repulsive, as it should be. Their death signifies the turning point in the war: either you pick up the slack, or the human race is doomed. Johnson's death are genuinely gut wrenching, as these are the two people who helped you all the way through the game, making sure that you were covered when you stumbled. The aircraft was also destroyed in the process, meaning I had to "commandeer" a Wraith and drive it over to the incapacitated Scarab. I brought one scarab down to it's knees, then quickly dropped out of my aircraft onto the second one, destroying it. The part where you fight two Scarabs is fantastic, and a true testament to how dynamic the combat and gameplay of Halo is. The vehicle handling is perfect, the gunplay is beyond excellent, and the enemy variety is so perfect that it makes you wonder if this game was made by magicians. It's ball busting set piece after set piece, and in a great and euphoric way. The game starts slow in my opinion, but as soon as the first Scarab shows up, the game picks up and doesn't let go. I don't know if I like it more, but I just know. Halo would be a household name had the series ended here. It's aesthetically beautiful and a great finisher for the game. The rest of the game is fantastic, and ends off with my favorite chapter The Maw. I am not exaggerating when I say I felt comforted when the Covenant showed up. Just you, your wits, and the uncomfortable architecture of the Forerunners. No vehicles, nearly no ammunition, no nothing. It takes the entirety of your knowledge, everything you know about the game leading up into it, and snaps it into two. For elites, I would shoot down shields and then melee to finish 'em off. I switched to Normal, and found a great playstyle that worked for me. So when I tried to play this game on legendary, I was quickly humbled. I'm a baby when it comes to FPS games, and my biggest achievement is beating Half-Life 2 on Hard difficulty.
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